
If you have Mox Amber and Emry, both of which are Legendary (relevant so you have a way to put them back into the graveyard), then in theory it should cost you two cards in the graveyard and technically no mana in order to start chain milling these two cards. Emry mills four cards and often costs one mana. Well, I have bad news, it’s going to get even more complicated! Okay so there’s a way to win without a Grinding Station.

I know some are probably thinking they need to re-read that last part to understand it all. This is because you can self-mill more with Grinding Station and be more selective about what you have to cast. If you have an additional artifact played on turn one, such as Aether Spellbomb or a second Mishra’s Bauble, then the combo process gets a lot easier.

However, sometimes you’ll want to take the risk that you’ll hit what you need before you hit a Grapeshot if you know you won’t live another turn. The reason you need four cards in the graveyard is so you do not mill Grapeshot and are forced to mill it away. You really only need two Red mana to cast Grapeshot once your spell count reaches around 20 or whatever their life total is. Then cast Mox Amber and begin floating mana as you recur it through your combo chain. Continue milling yourself with Mishra’s Bauble if it’s not a Mox Amber until you’ve milled a Mox Amber. Once you’ve milled a Ragavan, if you do not have the additional artifact, you’ll spend three of the four cards in the graveyard to cast Ragavan. The artifact that costs zero lets you begin the recurring mill process on yourself. That creature can either be Ragavan or Emry since both can conceivably be cast for one mana. Turn three you play Underworld Breach for two mana and still need one mana leftover to play a creature. Turn two you play Grinding Station and a land. Turn one, say you play land and a Mishra’s Bauble. Let me explain in further detail because I am sure this isn’t the easiest to understand if you’ve never played the deck before. You also need four cards in your graveyard or two zero mana artifacts. Really it involves casting a Grinding Station on turn two, then on turn three casting a Underworld Breach with any creature or having an artifact that costs zero mana on the table. The turn three kills are much more common and consistent. It may seem slim but I’ve pulled it off a number of times. Any Underworld Breach + land are a turn two kill. This start is incredibly busted if you’re fortunate enough to mill a Grinding Station off of Emry.

The sickest turn one play goes like this: Mox Amber into Spirebluff Canal into Ragavan into Springleaf Drum into Emry. This enables Mox Amber and makes Otawara, Soaring City cheaper to channel. Almost all the creatures in this deck are legendary. Mox Amber being an accelerant is key to the deck’s design. Now to break this deck down, understand that there are a myriad of combinations to help ensure you win before your opponent has the time to properly kill you. You do this until you mill your whole library and cast a Thassa’s Oracle for the win. In conjunction with a 0-mana artifact, you are able to continually cast, then sac, and recast either a Mox Amber or a Mishra’s Bauble.

Underworld Breach lets you exile three cards from your graveyard to cast a spell. First let’s make sure everyone understands the combo: Grinding Station mills you for three cards when you target yourself.
